UNBOXING TIME! It’s a good time to be livin’, that’s for sure. This time of year is always full of excitement for us gamers, and for good reason! In particular, out RIGHT NOW is the very first Pokémon entry on the Nintendo Switch! Pokémon Sword …Read More….
Wooooooooo it’s been a long time coming for this one! But I finally received the Celeste Collector’s Edition! Celeste has been out since January of 2018, but will you believe I never played it? I actually bought it once! On the eShop, I bought it …Read More….
One thing that’s great about this time of year is not only all the fall goodness going on, but all the new games releasing! I guess that’s a bad thing too, come to think of it. But anyway, here’s today’s release – The Legend of Zelda: Link’s Awakening!
I’m going to have to stop myself from getting all technical with this. Talking in depth about Link’s Awakening and how it was released on the OG Gameboy way back in 1993. Also how it was the first Zelda game on the Gameboy and how I played it back then and remember enough about it to get all giddy inside when seeing a few of the videos they released of gameplay.
Yeah I can’t talk about all that.
This is an unboxing post after all, not a review! So what Zelda is my thing and is my favorite franchise in all of gaming. Doesn’t matter!
What does matter is this Dreamer Edition of the game. It’s not like the Limited Edition overseas that looks freaking GORGEOUS. That freaking steelbook, seriously, be still my heart. That thing is downright sexy. Nope, we get the game and an art book. A plain ol’ art book. Truth be told, I’m happy with that considering it could’ve been just the game.
Let’s get into what’s here in the Dreamer Edition.
It’s the game…
And the art book.
That’s it! Haha
Seriously though, it’s a nice art book. Really nice.
Usually art books that come with games are smaller, and not so much to them. But this one is much bigger than the standard art book, and prettier too.
I’m happy I grabbed this edition, as I was close to just grabbing the regular one to save $10. What a thought! Me getting the cheap version of a Zelda game to save money. Pfft! I don’t even know who I am anymore.
Moving on, let’s check out the amiibo!
I don’t know if you know this about me or not, but I have a problem with amiibo. Well, used to have a problem. I kicked the habit long ago but I still feel it sometimes. Like here, I adore this design too much to pass it up.
It also helps that I have every other Legend of Zelda amiibo that’s ever been released. Kinda makes me having to get whatever Zelda one comes out an automatic must buy. I love the unique ones like this though. These are really special for me as they’re not your typical amiibo sculpt. As soon as I saw this I wanted it bad. And it wasn’t until I opened it up and had it in my hand that it reminded me of something dear.
When I was a kid, my grandmother used to make a bunch of ceramics. Like, a buuuuuuuunch. It was her hobby, making the clay, getting the molds and pouring them in, the whole process. And to finish them off, she used to spray something on it to give it a really nice sheen. This amiibo reminds me a lot of those ceramic figures. The shine on it really tops it and it made me all nostalgic for my grandmother’s passion for ceramic making.
I said it in the video – no idea opening this amiibo would’ve made me happy and sad at the same time!
Anyway, there you have it. The Dreamer Edition of The Legend of Zelda: Link’s Awakening on the Nintendo Switch! And Link’s amiibo to boot. If you’re looking to pick up the game, help me out and use one of the affiliate links below!
IT’S AN AMIIBO UNBOXING! It’s been so long, I almost forgot how to do this! I almost didn’t do it, but I figured with this whole trying to revamp the blog thing, a new, proper amiibo unboxing was needed. And the Diablo III Loot …Read More….
Ahh, The Legend of Zelda: Breath of the Wild. Seems like only yesterday I was pulling out all of the nearly two dozen amiibo from my cabinet to scan them on a daily basis. Seriously, who wasn’t? If you had the amiibo, it’s what …Read More….
It’s been almost exactly 5 whole years since the release of Donkey Kong Country: Tropical Freeze on the Wii U. I know, not many remember it because, well, the Wii U. But I’m sure you know of it now if you own a Switch. Because in May of last year, it was re-released on Nintendo’s new hotness. Now, I can get into a huge side track here, going into the remaster debate. But I’ll save that for another post (hint hint, I’m all for them). For now, just know that I was who Nintendo had in mind when they put it out again. I have been a huge fan of Donkey Kong Country games ever since the first one on the SNES. It was one of those games that you put on and you play over and over so much that you know where everything is and how it moves so you’re just speed running it for yourself. Like the mine cart levels, remember those?! How can you not, this screen will probably give you PTSD.
But for some reason unbeknownst to me because I’m sure it has nothing to do with time or age or anything, but I find DKC games are just so damn hard! I tried playing DKC Returns and I quit without beating the first area. I was so happy to find that I wasn’t alone. I felt as if I let my younger self down, as he looked at me with shame that I couldn’t hang with our favorite primate anymore.
Well, Tropical Freeze is no different. This game is straight bananas (I’m not apologizing for that). I skipped it on the Wii U because I heard about the difficulty and I was very easy to give it a nice big stamp of “NOPE” whenever I saw it on a shelf. I enjoyed making fun of myself on Twitter a few times (here, here, and here), posting videos of the game having no mercy on me. But the Switch version has something that the Wii U didn’t. And no, I’m not talking about success.
I’m talking about FUNKY KONG! Oh man, in complete honesty, this game should have just been Funky through and through. Like, I’m sorry DK, we all have that crazy uncle that is the life of the party and who makes everyone forget you exist. Is he he’s uncle? Brother? Whatever, the analogy still works. Point is, there’s a reason he’s on the alternate box art. He just dominates the levels. Never drowns, has extra hearts, doesn’t get hurt by spikes, floats down on his magical surfboard that’s powered by awesomeness. I tried playing the game with DK because you know, nostalgia is a biiiiiiiiit-childish of a thing that is hard to let go of, but I couldn’t last. I managed to beat the first area but got stuck and it became instantly no fun for me. I was ready to quit and take the game out and move on with my life. But here comes the FUNK! He turned my frown upside down and I’m so happy he did.
If there was one driving force that kept me hooked through the game, it was the platforming. If you love you some platforming, you’ll have a bunch of fun in Tropical Freeze. I had a blast even in the parts where I would’ve felt better if I could just, I dunno, pull my hair out from the roots and dunk my head in a bucket full of rubbing alcohol.
There was just something about it that had me questioning if I was a sociopath or just really enjoyed the rush of passing a section that was giving me trouble. And it was a great rush! You felt pretty good about yourself if you beat a part that you spent a good 20 lives on. Speaking of which, after losing so many lives on one level, you’re given the option to skip it! Which I utilized only once, thank you very much. I came close to taking the easy road on two other occasions, but I refrained and pushed through. I’m glad I didn’t too because every time I almost did it, I was actually right at the end of the stage, so it would’ve been a waste.
Something interesting though. If you know me, I’m a collector at heart. And that doesn’t stop in real life. I try my best to get everything I can as far as collectibles go in a game. Especially platformers. With that said, I didn’t look at ANYTHING dangling or floating or shining on the screen. I started to collect stuff, but when I was struggling with DK I was already so defeated that I was just trying to beat the levels and get to the end. When I discovered Funky, my desire to push on and not worry about anything remained because I knew I was already teetering on the line of enjoying and rage quitting. I don’t think I missed out on anything substantial, and still enjoyed what I experienced.
Which is what this all boils down to. DK has a bad rap because of its difficulty. The majority of people that I know who have tried it say it wasn’t enjoyable because they got their bananas handed to them. I was almost there. This would’ve been a different tune I was singing if it wasn’t for Funky Kong. His superpowers compared to Donkey Kong were a game changer and I’m happy I discovered his mode when I did. It brought me back to the platforming I loved growing up and reminded me of where I came from with gaming. The music, some of the levels like the mine carts for example, the on-rail enemies who you would think you’re too smart for that wind up killing you a dozen times in a row, it all comes together beautifully. And it’s topped off with a Funky Kong shaped bow and ready for you to dig into.
ALRIGHT, fun times are ahead so sit back, strap in, and get ready for a ride through the wondrous land of “I’m not happy with my stock appearance so I’m going to change it for the sake of being cool!” Look, I can’t help …Read More….
Now, don’t get me wrong with my negatives here. I like what Telltale does. They can take a franchise you like and give you a packaged story that’ll keep you intrigued and wanting more. It’s like a cross between a game and a really good …Read More….
I’ve been putting this off for a while. No, not for the usual laziness that’s typically why I don’t write reviews anymore. But because it would signify completion. Writing this up and putting it out there for the world to see would be like reading the last chapter of a book. It’ll give me the green light to move forward and say “I’ve beaten it, reviewed it, and now I can move on.” And even though I saved the kingdom from the evil that has plagued it for 100 years, and watched the credits roll on the screen, I could honestly say that I am nowhere near done with Breath of the Wild.
I guess that puts us in a strange relationship, huh? I mean, you come here looking for a review on a game and the first thing I tell you is I’m nowhere near done with what it has to offer. Hopefully I’ll be more clear as I continue to babble. This is, after all, my first review in nearly a year, so pardon my rust. Also, let me warn you: While I am spoiler free, I’m not your typical reviewer. I won’t speed through the pros and cons, give you a score at the end, and call it a day. Like everything else I do, I will dance around my point that I’m attempting to make for at least 2 paragraphs before forgetting what I was getting at in the first place. But hey, at least I’m consistent!
First off, let me channel Han Solo for a second here and say everything you’ve heard about the game – the world, the addictiveness, the amazing adventure that unfurls before your eyes – it’s true. All of it… When you take your first steps into the world and see the vastness, you think, “Wow. This is going to be fun.” Well I’m here to tell you no, you’re wrong. There is absolutely nothing that could prepare you for the adventure you’re about to embark on when you take those first steps. There’s so much to do, and so many ways to do it, you couldn’t begin to fathom the possibilities. I approached it with a very survivalist mindset, and happy that nothing holds your hand. Unlike other Zelda games, you’re not forced to do a 3 hour tutorial that drags out the beginning of the game. No, this throws you blindfolded into the deep end and doesn’t tell you anything about the pool you’re in.
50 hours in and the reality of it all dawned on me like a giant moon smiling as it edged closer and closer to my little world: I will most likely never experience a first-time joy like this again.
Before this, my favorite Zelda game was A Link to the Past, with Ocarina of Time, and A Link Between Worlds after that. But now? I couldn’t give you a straight answer. Of course, Breath of the Wild is in the top spot, but it’s in a different category from every other one before it. It took everything I ever loved about Zelda, and flipped it around. It is far from the typical formula you’re used to playing, and you’d think that would be a bad thing. But it is such a welcome change. So much so that I don’t know if they will ever be able to go back to the regular Zelda formula again. But that’s another post, and I cannot get into it here without completely derailing.
If you want to put a number on it, it took me 80 hours or so to get from opening to credits. For me, at this point of my life with 2 kids and hardly enough time to cook dinner most days, I’d say that is a huge feat. But honestly, as I stated earlier, saying I’m nowhere near done with the game, I could easily have clocked in double that time with no problem whatsoever. See, at around the 50 hour mark, I had to make a choice. It was a difficult choice, but it’s one that I’m happy I did. I was at a point where I had done enough to say I’m satisfied with what I’ve accomplished and could begin the end game. I came to the fork in that road and I took the path to the end. Not because I was bored or because I wasn’t having anymore fun. But because I didn’t want to rob myself of anymore joy. Let me explain..
I was playing relentlessly. Going from point A to point B, having the absolute time of my gamer life. I was making discoveries, exploring the world, taming the vast wild that had a new mystery around every corner. I was scaling mountains with my bare hands for the sole purpose of finding the closest undiscovered shrine, and hoping it was a ways below me so I can paraglide to it. And in that moment – leaping off the ledge of a mountain that took a stamina elixir to conquer, opening my glider and hearing it snap as it caught the wind, then looking over to see the sun rising over another mountain that I wonder if I’ve been to yet – it’s then that I realized I couldn’t be happier. Sadly, my happiest moment quickly became my darkest. Because it was then that it hit me. 50 hours in and the reality of it all dawned on me like a giant moon smiling as it edged closer and closer to my little world:
Whenever someone asks the age old question “If you were trapped on an island, what game would you want to have with you?”, I will happily name Breath of the Wild and look forward to my isolation with it.
I will most likely never experience a first-time joy like this again. This game is a part of a franchise that I’ve loved and have been playing since I was 5 years old. It literally has everything I’ve ever wanted in a single game. And here I was. 50 hours, enjoying every second, and nowhere near completing the main quest (not one Beast done). I know, that doesn’t sound like anything is wrong with that realization. But if you’re like me and you’re the type to not replay games, especially when you’re getting older and have less time to play, this realization can get you mighty sad, mighty fast. It’s not beyond me to replay something, but once I start doing the same thing over and over that I’ve already done before, I get very bored very quick and usually abandon the replay.
So I made a choice. I could continue my path I’m on. Exploring every corner, doing everything there is to do in the world with the biggest grin as I enjoy every moment of it. Or, I could focus on the main quest, complete the 4 temples, beat the boss, and walk away with something to come back to. I thought about it for a few days. It wasn’t easy, but I finally decided I was ready for the end game. I began that path and finished, and as the credits rolled, I couldn’t help but feel empty. I just completed something I invested 80 hours in and I know there was so much I didn’t do. This was about two weeks ago and I still feel this emptiness, especially when I partake in conversations about it, or worse, help my kids as they play on their files. Does it make me sad? Yes, but at the same time, I know I have at least another 80 hours of exploration, adventure, and mysteries that have yet to be discovered. No, I didn’t finish all the shrines (64/120), or complete/find all of the side quests, but I am happy knowing that when I do decide to pick it up again, there will be stuff I didn’t do waiting for me. And enough of it to make everything feel fresh and new. And that’s not even thinking about the expansion pass – both The Master Trials and The Champions’ Ballad – which I haven’t even purchased yet because I haven’t dived back into the game since I beat it.
And like a wise man spinning tales to a wide-eyed group of children. Knowing every word he’s saying is another rock on the mountainside that you’re hanging on to for dear life. The game is letting you savor it all, rock by rock.
I never thought I’d have to make such decisions with a game before. Most people think gaming is simple. Turn it on, play it, beat it, and repeat. And yeah, most of the time you could do that just fine. But there is so much to do here. So much to experience and fall in love with. Simply playing straightforward and beating it would be doing yourself a great disservice. The world is begging you to explore it. To take it all in and savor every climb and glide. Breath of the Wild has achieved more than any other Zelda before it, and has cemented itself on the top of my favorite games list, and that’s with leaving a good amount uncovered. Not only has it given me immense joy, but it also answers a question I’ve never had an answer to before. Now, without a hint of hesitation, whenever someone asks the age old question “If you were trapped on an island, what game would you want to have with you?”, I will happily name Breath of the Wild and look forward to my isolation with it.
There’s just so much I never expected from a Zelda title. I was so used to the classic formula of getting to a temple to get a weapon, then using that weapon to get to the next temple, etc.. But A Link Between Worlds experimented away from that and I loved it. Breath of the Wild evolved even further and made so many changes in so many areas, it’s amazing to experience. Even the voice acting in the cut scenes – that I wasn’t too keen on when I heard it was being implemented – gave it another level of depth to get lost in. I don’t think the characters you encounter on your journey would’ve been nearly as memorable if it weren’t for their voices lending to their personas. It showed the diversity in the different races throughout Hyrule and made you wish you had more interactions with them in the game. Which greatly excites me to get that expansion pass when I decide to play again.
Is this a review? Probably not. Am I gushing on and on like a high school cheerleader talking about the dreamy football player? Maybe. But it cannot be helped. Breath of the Wild left a major impression on me, and made me proud to be a gamer. It dug its claws into my roots and reminded me why I have this undying love for a franchise I have so many memories with.
Even the Divine Beasts, the Temples in this game, were impressive and memorable. In the beginning, I had very mixed feelings about the Beasts, seeing them as the weakest part of the entire game. As I went on though, they grew on me and I began to appreciate what they were and how they functioned. They added so much depth to the story, I couldn’t imagine beating the game without completing them. The beasts, the characters, the world – which is a character in itself – it’s all part of this grand story that the game is telling you. And like a wise man spinning tales to a wide-eyed group of children. Knowing every word he’s saying is another rock on the mountainside that you’re hanging on to for dear life. The game is letting you savor it all, rock by rock. No, it doesn’t spoon feed it, very much how it doesn’t hold your hand through your journey. It’s up to you to find the memories that tell the story of what happened. And again, if you’re a fan of the series and you’re invested in certain aspects of the universe, there are some gripping moments that all lead up to, and execute, a climactic ending that will leave you feeling at peace with what you’ve done to get there.
Look, I know. I sound biased and blinded by excitement and I’m not really giving any counter points to make me sound like a fair reviewer. Sue me, because I’m not going to lie, it’s hard for me to say anything negative about Breath of the Wild. While I was playing there were a few things that I complained about, but looking back now, I can hardly remember what they were. Which shows how overshadowed by the good they were. I’m head over heels in love with what Nintendo delivered and would be happy if they just added to the package rather than craft me a new one in a few years. Like I mentioned, I’ve been playing the series for a long time. And this is by far, the greatest adventure you can set out on in Hyrule. Living up to its name, this is truly a legend.